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Toward a Resolution of the Paradox of Aggressive Displays: II. Behavioral Efference and the Communication of Intentions

机译:解决激进显示的悖论:II。行为表达与意向交流

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摘要

An inference from game-theory models of animal conflict is that adversaries should not inform one another about their level of aggressive motivation. This poses a paradox for the traditional ethological account of graded aggressive displays because it is usually assumed that the adaptive significance of these behavior patterns lies in their making such information available. To resolve the paradox, I propose that communication is only an incidental effect of displays, and that their primary adaptive function is regulation of the intensity of aggressive encounters through positive feedback on aggressive motivation, a process termed \u22behavioral efference.\u22 Evidence in support of this hypothesis is drawn from studies of human facial expression, aggressive catharsis, and operant conditioning of aggressive behavior. Implications of the hypothesis and suggestions for further work are discussed.
机译:从动物冲突的博弈论模型得出的推论是,对手不应相互告知他们的攻击动机水平。由于通常假定这些行为模式的适应性意义在于使这些信息可用,因此这对传统的分级攻击显示的伦理学解释构成了悖论。为了解决这一矛盾,我提出交流只是显示器的附带影响,它们的主要适应功能是通过对攻击动机的积极反馈来调节攻击遭遇的强度,这一过程称为“行为偏见”。该假设的一部分来自对人类面部表情,攻击性宣泄和攻击性行为的操作条件的研究。讨论了该假设的含义以及对进一步工作的建议。

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  • 作者

    Bond, Alan B.;

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  • 年度 1989
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